Heavy Rain
I can not wait to play this game.
Heavy Rain is in the same style as XBox game Indigo Prophecy, which blew my mind.
What set Indigo Prophecy apart from other games was its cinematographer engine. Rather than a free floating camera, it would actually pick camera angles for you. This made the game look much more like a movie.
I finally got a chance to play the demo the other day. Great stuff. Not as much with the camera cuts, but that could have just been a result of the environments. What really stood out for me was the voice acting and the Quick Time Events. Some people don’t like QTEs, but I think they’re great. They are integrated seamlessly into the environment, so they’re not as distracting as they used to be.
The games story is supposed to be truly fantastic, and it looks like we may be on the verge of interactive story telling. From the PS Nation review:
We’ve all heard the proclamations about the truly immersive interactive story, but Heavy Rain is really the first one to actually deliver.
Comes out February 23.
Peer into the mind of a Soon-To-Be-Great comic and writer.

